User Hand Visualizer
UserHandVisualizer may be used as alternative of the UserMeshVisualizer-component in KinectUserVisualizer-scene. It uses the depth and color camera images, to create a 3d-mesh of the user hands only, and then overlays it over the real environment on background. You may use this script as a template, to create 3d visualizers for other parts of the user body.
Property: |
Description: |
Player Index |
Index of the player, tracked by this component. 0 - the 1st player, 1 - the 2nd player, 2 - the 3rd player, etc |
Mirrored Movement |
Whether the mesh is facing the player or not. |
Origin Position |
Kinect position in the world, used as origin for user movements. |
Inverted Z Movement |
Whether the z-movement should be inverted or not. |
Smooth Factor |
Smooth factor used for user movements. |
Foreground Camera |
Camera used to overlay the mesh over the color background. |
Update Mesh Collider |
Whether to update the mesh collider as well, when the user mesh changes. |