User Hand Visualizer

UserHandVisualizer may be used as alternative of the UserMeshVisualizer-component in KinectUserVisualizer-scene. It uses the depth and color camera images, to create a 3d-mesh of the user hands only, and then overlays it over the real environment on background. You may use this script as a template, to create 3d visualizers for other parts of the user body.


Player Index

Index of the player, tracked by this component. 0 - the 1st player, 1 - the 2nd player, 2 - the 3rd player, etc

Mirrored Movement

Whether the mesh is facing the player or not.

Origin Position

Kinect position in the world, used as origin for user movements.

Inverted Z Movement

Whether the z-movement should be inverted or not.

Smooth Factor

Smooth factor used for user movements.

Foreground Camera

Camera used to overlay the mesh over the color background.

Update Mesh Collider

Whether to update the mesh collider as well, when the user mesh changes.