User Mesh Visualizer
UserMeshVisualizer is component of the UserMesh-game object in KinectUserVisualizer-scene. It uses the depth and color camera images, to create a 3d-mesh of the user(s), and overlays it over the real environment on background. There is a constant in the script called 'sampleSize', equal to 2 by default. If you change it to 1, you will get a more detailed 3d-mesh of the users(s), but be aware Unity meshes have a 64K vertex limit, hence mesh errors are possible.
Property: |
Description: |
Player Index |
Index of the player, tracked by this component. -1 means all players, 0 - the 1st player only, 1 - the 2nd player only, etc. |
Mirrored Movement |
Whether the mesh is facing the player or not. |
Origin Position |
Kinect position in the world, used as origin for user movements. |
Inverted Z Movement |
Whether the z-movement should be inverted or not. |
Smooth Factor |
Smooth factor used for user movements. |
Foreground Camera |
Camera used to overlay the mesh over the color background. |
Update Mesh Collider |
Whether to update the mesh collider as well, when the user mesh changes. |